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PlayTactics419
  • Home
  • Rental Packages
    • Nerf Elite 2.0
    • Nerf Rival Pathfinder
    • Nerf Rival Perses
    • Nerf GelFire
    • SpyraTwo
    • Add-Ons
  • Games
  • Rental Policies

List of Games

For any game

It helps to have an adult or responsible kid act as referee for matches. 

Make sure to go over rules with players to make sure everyone understands. 

Encourage good sportsmanship. 

Capture the flag

Rules/Tips:

Both teams start at base. 

Must exit base & enter field from open door side.  Cannot go behind base.

Cannot shot from flag side of base (only out of the front). 

If you are hit you need to put a hand up, walk to side of field, & return to your base. 

Inside the base you are invincible.

If hit while running with flag the flag is returned to original position. 

Bring flag back to your base (without being hit) for a point.  

All players return to base after a point.

Squad Battle

Rules/Tips:

Teams of 2 to 4 players are setup.

Players start in base until signal. 

Once hit a player is out.  

Last team with player wins the round.  


Hold Down The Fort

Rules/Tips:

2-4 players are assigned to protect the fort.

Everyone else is trying to siege the fort. 

Once hit, players inside the fort are out of the game. 

Once hit, siege players must return to base & then continue the assault. 

Zombies!

Rules/Tips:

Two to three players will start off as Zombies & will hide on the course.

Non-Zombie players will start on one base & must go to other base for additional ammo. 

If a player is touched by a zombie they will turn into a zombie. 

Once turned into a zombie the gun must be placed off the course prior to chasing others. 

If zombies are hit they must stop & jump before continuing the chase. 

Limiting ammo is key.  Players start with 12 rounds.  

The other base will have 2-4 full magazines for reloads. 

Last person standing wins. 

Sharp Shoot Races

Rules/Tips:

Targets (like an empty pop cans) are setup along a course. 

Players have to shoot targets as fast as possible from set positions along the source.

A missed target adds 5 seconds. 

Fastest player wins. 

Good idea to limit to one magazine of ammo (12 shots) with 8+ targets. 

Dodge Ball/Dart

Rules/Tips:

Each team starts in base.

Players are not allowed to cross mid field. 

Once hit a player is eliminated and must go to their teams side near base. 

Last team with players wins. 

Optional: A target is setup on each teams side.  If the opposing team hits it their entire team can come back into the game. 

Hunter and Hunted

Rules/Tips:

2-3 Players Hide on Field (Hunted)

Once hidden other players (Hunters) line up for the hunt.

Once shot a Hunted is out.  When Hunters are shot they must return to base to respawn. 

If a Hunter shots a Hunted they return to base with their trophy & will be hunted next round. 



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